Every team needs someone who keeps the machines running — and in a world like 1970, that role belongs to the Engineer. This post explores the creative process behind designing this resourceful character, from retro-industrial gear to the gadgets and tools that help control the battlefield.
Stay tuned for more character art in 2D and 3D!
"1970" is a competitive team-based third-person shooter set in a retro-futuristic USA during the late 1970s. Elite contestants from around the world clash in a brutal televised spectacle, battling each other and hordes of monstrous foes within the eerie confines of a deserted highland area.